Stellaris: Best Corporate Civics, Ranked (2024)

Highlights

  • Playing as a Megacorporation in Stellaris allows for unique playstyles focused on trade values and energy credit generation.
  • Indentured Assets civic boosts slave population resource output but limits specialist workers.
  • Permanent Employment civic enables an undead workforce to efficiently produce resources and resurrect organic guardians.

With multiple origins and government types in Stellaris, players can explore many different playstyles with various iterations of space-faring empires. One possible type is the Megacorporation empire, built upon a corporation's domination on a planet for a long period of time.

Playing as a Megacorporation will unlock various exclusive corporate civics that can define an empire's playstyle. One possible playstyle involves an empire that focuses on trade values and energy credit generation, akin to its megacorporation's origin. Another possibility enables a unique empire style of playing that has undead workers at their disposal, working with permanent employment as their status. Regardless, these are some of the best Civics for a Megacorporation in Stellaris.

7 Indentured Assets

Boost slave outputs by a large margin.

Stellaris: Best Corporate Civics, Ranked (1)
  • +10% Slave pop resource output
  • 35% Enslaved pop ratio

Although slavery will be frowned upon by other spacefaring empires, especially those with Xenophile ethic, being an overlord for numerous slaves will make players powerful. This will be even more true with the addition of Indentured Assets as one of the civic for a Megacorp empire. The boost to a slave's population resource output will enable them to efficiently churn out resources, in addition to other buildings which will improve a slave's output.

The addition of the enslaved pop ratio can be a double-edged sword, however. It could limit specialist workers, being limited to only menial workers that produce basic resources such as minerals, energy credits, and foods.

6 Permanent Employment

Permanent massive workforce, even in death.

  • Can construct Posthumous Employment Center buildings
  • Can construct Reemployment Center holdings
  • Pops created through organic pop assembly have the Zombie trait
  • Start with 3 or 4 pops with the Zombie trait
  • Defeated organic guardians can be resurrected
  • After 80-120 years, players can gain the Zombie Contract Manipulation empire modifier.

An army of zombies is usually intended for bringing massive destruction against a rival empire's planet, or even assaulting a capital with ease. However, a megacorp empire can take it to the next level by having undead workers instead, enabling a workforce that is able to produce even in death.

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With the Permanent Employment civic, an empire will be able to construct multiple buildings that can allow an undead workforce to efficiently produce resources. Moreover, they will also be able to resurrect Guardians that have defected to their ranks, as long as the guardians are organic, such as the mighty Voidspawn.

5 Free Traders

Encourage free trades to ensure a huge dividend.

Stellaris: Best Corporate Civics, Ranked (4)
  • +10% Trade value
  • +10% Branch Office value

A megacorp empire's playstyle concentrates on trade, usually in the form of the civic Free Traders. By picking this Civic, an empire will flourish at a quick pace. This Civic leads to the increase of trade value and values of Branch Offices that are located in other empires.

With this Civic, a megacorp empire can expect its economy to thrive without needing to concentrate on generating energy credits via resource mining. It also incentivizes massive construction of Branch Offices in other empires, especially in thriving colonies.

4 Gospel Of The Masses

Convert the spirituality of the masses into profit.

Stellaris: Best Corporate Civics, Ranked (5)
  • +50% Spiritualist ethics attraction
  • Players can build Temple of Prosperity Corporate holding.
  • +0.33 Trade value per free Spiritualist pop on empire or planets with Branch Offices.

Although spiritualism does not mesh well with worldly desires such as profits, it can be guided to do so with the help of a gospel dedicated to the benefit of the empire. Such an intricate scheme exists in the form of Gospel of the Masses. This Civic converts religious fervors from the religious population into profit through tithes and various other schemes.

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With this civic, a megacorp empire can enact a unique playstyle of meshing Spiritualists with a focus on profit. This unique combination will also enable the empire to focus on Spiritualists endeavors without sacrificing focus on resource generation. For example, players can focus on the Psionics path and infiltrating The Shroud.

3 Mastercraft Inc.

Enlist a powerful artificer.

Stellaris: Best Corporate Civics, Ranked (7)
  • Replaces Artisan jobs with Artificer jobs.
    • Artificer provides +1 Consumer goods and +2 Trade value compared to Artisan.
  • +1 Building slot per 3 Industrial districts (except on Habitats) (+0.34 each).

Meshing well with other Civics in a normal empire's Civic pool, Mastercraft Inc. replaces Artisans jobs with Artificer. Instead of only generating consumer goods, these Artificer jobs also generate Trade values, making them quite powerful in the hands of a megacorp empire.

When combined with other powerful Civics such as Free Trades, Mastercraft Inc. can lift an empire's economy to be one of the most powerful in the galaxy, compared to the other space-faring empires, thanks to the excess consumer goods and trade values.

2 Franchising

Advertise a brand and dominate the galaxy.

Stellaris: Best Corporate Civics, Ranked (8)
  • Players can construct Franchise Headquarters holdings/
  • Limited diplomatic agreements
  • +1 Max Holdings
  • +1 Subjects Exempt from Divided Patronage
  • −33% Specialist Subject Conversion Time

Advertising doesn't just work in the colonies. It can also work on a galactic scale with Franchising. By creating Franchise Headquarters, an empire with the Franchising civic can slowly convert a vassalized state into the overlord's ethics. It boosts the overlord's ethic attraction by 100%, making assimilation an inevitability. The civic also encourages a rather aggressive playstyle, as it enables the player to take as many vassals as possible before integrating them into the empire.

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The overlord will also be able to specialize integrated subjects more quickly. For example, they can turn a vassal into a Bulwark vassal when faced with an assault on a large scale to buy time, and have the core system of the overlord's well-defended,

1 Naval Contractors

Convert economic might into domination.

Stellaris: Best Corporate Civics, Ranked (10)
  • +15% Naval capacity
  • +2Mercenary Enclave capacity

Having multiple Mercenary enclaves is beneficial for every empire, as the empire earns energy credits for every job that the mercenary receives. With this Civic, the capacity a mercenary's enclave increases to two, enabling the megacorp to both profit from the passive income and remain safe from invasions by having an emergency fleet stand by and ready for any situation.

The civic also boosts the empire's fleet capacity, enabling them to build a powerful fleet with intricate ship designs without having to worry about a fleet cap. This will allow a megacorp to thrive on both economy and military power, making them a force to be reckoned with in the galaxy.

Stellaris: Best Corporate Civics, Ranked (11)
Stellaris
Platform(s)
PC , PS4 , Xbox One

Released
May 9, 2016
Developer(s)
Paradox Development Studio

Genre(s)
4X , Grand Strategy
Stellaris: Best Corporate Civics, Ranked (2024)
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